Part 1 - Pick up and Starting at the Coast
Before starting overall, make sure you have enough room in your quest log to fit roughly 23 dailys on the spot. After that check, pick up the following quests:
2. - Sunfury Attack Plans (10g 10s + SS. Supplies)
3. - **Gaining the Advantage (16g 39s + MRP)
4. - Maintaining the Sunwell Portal (10g 10s + SS. Supplies)
Great! You picked up your four daily quests. Please note that the "Gaining the Advantage" quest may be replaced with an alternative quest because your character may or may not have a gathering profession such as mining, herbalism, or skinning. After picking these 4 quests, take the portal to the Isle of Quel'Danas (IOQD). When you arrive at IOQD, have your ground mount ready to be used and start riding around and pick up these quests:
6. - The Sanctum Wards (9g 10s)
7. - The Battle Must Go On (10g 10s)
8. - The Air Strikes Must Continue (9g 10s)
9. - Know Your Ley Lines (11g 99s + Teleport Scroll)
10. - Keeping the Enemy at Bay (7g 59s)
11. - Crush the Dawnblade (11g 99s)
12. - Don't Stop Now.... (11g 99s)
13. - Ata'mal Armaments (18g 28s + Weapon Coating)
14. - Rediscovering Your Roots (9g 10s + SS. Supplies)
15. - Open for Business (11g 99s + Bloodberry Elixir)
16. - Disrupt the Greengill Coast (11g 99s)
By now you should have 16 dailys in your quest log. If you paid attention or know the order that the phases went with the Shattered Sun Offensive event from the release of the patch, you can make a quick pathway that you start it by picking up the Further Conversions or Sanctum Wards quests, and the end of the path will be picking up Disrupt the Greengill Coast.
Bust out your mount and ride over to the entrance to Greengill Coast, the path that splits off from the Magisters Terrace. As you enter the coast, you start three of your dailys. First is "Don't Stop Now...", second is "Disrupt the Greengill Coast", & third is "Know Your Ley Lines". You also may perhaps have started the fourth daily "Gaining the Advantage", that is if you meet the requirements (applies to mining or herbalism at this time). At this point, perhaps a fifth daily has started, "Open for Business". There are Bloodberry plants around the coast as well. Pick up any of the bloodberry bushes as well as use your mining / herbalism profession while you complete these first few quests. But focusing on just the first three dailys, kill Darkspine Myrmidon's and collect three Darkspine Chest Keys, along with kill Darkspine Sirens to collect their Orb of Murloc Control. The keys may be a hassle as it is a medium droprate, but the orbs of murloc control (for me atleast) has been a 100% droprate, with a maximum of 10 to be carried at any time. Make your way to the Shrine while you continue to kill the Darkspine mobs. When you reach the Shrine, take the reading for it and start killing mobs the way back you came from. During your time to the Shrine and back, keep a close eye for how many keys you have and that you are using the Orb of Murloc Control. You only need three keys to obtain the three you need to complete the daily, and you need to have atleast freed 10 murlocs, 5 orbs total if you freed 2 per orb at minimum. If you reach the entrance and you still are missing the ore or freed murlocs, go around a bit to finish them. When you have atleast quest #12, #16, and one of three objectives completed for quest #9, continue to the next part.
Part 2 - The Mediums of the Isle of Quel'Danas
Assuming you have completed Part 1 where you have two dailys done already, and one objective completed for #9 "Know your Ley Lines", start making your way to the Portal area on the island, the only portion on the island that contains demons other than the Dead Scar. When you arrive here, kill any of the 6 demons. As far as I know, the other objective is throwing a banner on the specific dead demon, the Emissary of Hate, and that may count as one credit out of your six. The banner and six demons will count toward quest #7 "The Battle Must Go On", and while you are at the portal, take the reading for quest #9.
Great! Now make your way under the bridge (just west / southwest of you), and start killing the mobs that you need for quest #11 "Crush the Dawnblade". The mobs you need to kill are all Blood Elves: 6 warlocks, 6 blood knights, and 3 marksman. Kill your way into the building that contains the Bloodcrystal, and when you arrive, take the reading. Finish up killing any of the warlocks, BKs, or marksman you need to finish that quest, and at this point you are done with quest #7, #9, and #11.
Head on west / southwest of your location and start looking for Wretched Fiends, Wretched Devourers, and Erratic Sentries. Be aware that Wretched are hostile, but the Erratic Sentries are neutral (they will not attack you unless you attack them first, unless their random AOE damages you). Start killing the Wretched Fiends & Devourers and collect 4 Mana Remnants for quest #6. They have a rough 30% chance to drop, so it may take a few of these. As for the Erratic Sentries are for quest #5, you only need five dead that you tapped, and convert them with the item provided by the quest. At this time while you are out here completeing these two quests, you should have finished picking up 5 bloodberry bushes for quest #15 "Open for Business", and have constructed a few Nether Residue if possible.
Assuming you have not missed any drops or have any bugged credit toward your quests, at this point you should have quest #5, #7, #9, #11, #12, #15, and #16. You have your 4 Mana Remnants, so head on back to the IOQD quest pickup area and use the mana remnants on the Crystal Wards. This will add quest #6 to your complete, which brings your minimum completed dailys to 8. Head on over to the flight master and from here, it is your choice on either picking quest #8 or quest #10. Personally I suggest picking quest #8 "Keeping the Enemy at Bay" just incase there are other players on the three ships killing the 6 mobs you need, but this may also conflict with your flight over the Dead Scar, where other players may be killing the 2 pitlords, 3 eradar sorcerers, & 12 wrath enforcers. Either way, it is your choice from here to pick either one. Finish both, and when you land, double-check your quest log.
You should have 10 "Completed" dailies, and are ready to start the Outland dailies. Make your way to Shattrath City (via Hearthstone or mage port).
Part 3 - Starting Outland Dailies
When you arrive in Shattrath City again, start flying to Slimyr Lake and speak to Old Man Barlo to see which of the 5 fishing dailies he will offer you, as well as be aware of what dailys you are to be picking up soon:
- a - Bait Bandits (Terokkar Forest)
b - Felblood Fillet (Hellfire Peninsula or SMV)
c - Shrimpin' Ain't Easy (Zangarmarsh)
d - The One That Got Away (Nagrand)
e - Crocolisks in the City (Orgrimmar or Stormwind)
18 - **Spirits of Auchindoun (11g 99s + 209 Honor Points)
- a - Horde: Stonebreaker Hold
b - Alliance: Allerian Stronghold
19 - Blood for Blood (11g 99s + 5 MOS/Sunfury)
20 - Blast the Gateway (10g 10s + SS. Supplies)
Because not everybody may have the fishing needed to complete all of these dailies, or that they don't want to fish for it, this is also a daily that could be replaced or switched with another daily. Lets say it is something easy such as "Shrimpin' Aint' Easy". Picking the fishing daily you have 17 dailies in your quest log. While you are at this point, look at the timer for the Terokkar Forest Spirit Towers. If it is less than 10 minutes to be capturable, head on over to your respective faction town (Stonebreaker Hold for Horde; Allerian Stronghold for Alliance) and pick up quest #18 "Spirits of Auchindoun". If timer is 20-90 minutes, you have time to fit roughly two more dailies before coming back to Terokkar for capturing a spirit tower. If timer is anything more than 90 minutes, just come back to pick it up later or another time.
Fly to the north of Terokkar Forest and arrive at Razorthorn Rise, to start daily #14 "Rediscovering Your Roots". Kill Razorthorn Flayers until a gland or two drops, take control of one ravager, and start looting five Razorthorn Roots. Some ravagers may be bugged where they are on your screen but they will not aggro or anything (Evade bugged), some will react like normal. There has been a case where there are two Razorthorn Roots on top of one another, so make sure you loot it. When you are completed with collecting five roots, start flying to Hellfire Peninsula & ditch your ravager pet.
Fly to the Throne of Kil'Jaden, and pick up the two daily quests by Magistrix Seyla: #19 "Blood for Blood" & #20 "Blast the Gateway". When you accept quest #20, summon your pet from the provided Sizzling Embers, and destroy 8 fel sparks while the pet is in proximity of the fel spark's death. A buff will appear after the first spark is killed successfully, and you can keep track of your progress as it stacks. Once the buff reaches 8, it will become a green fel energy ball, which will notify you that you are done feeding it power, and can take it to the gateway, nearby magistrix Seyla. As for quest #19 "Blood for Blood", you require to kill four Wrath Heralds and collect four Demon Bloods. Use the Fel Siphon on four Felblood Initiates and give it a few seconds for it to transform into the non-elite Emaciated Felbloods. Assuming you successfully complete the objectives of both of these quests, you will have completed quest #19 and #20, so turn these two in!
Check if your Terokkar Forest timer is running low, which will decide what you do next. If the timer is less than 15-30 minutes, head on back and take a break while you complete quest #18 "Spirits of Auchindoun", otherwise hope you make it in time or wait for another 6-hour rotation. If you are not going back to Terokkar Forest, start flying to Netherstorm to either Manaforge Coruu or Manaforge B'Naar, I personally recommend B'Naar. Kill all the NPC Blood Elves to try and collect the Sunfury Attack Plans for quest #2. Generally any name with the prefix "Sunfury" has a chance at dropping it, unsure for the named mobs. Continue killing until the Sunfury Attack Plans drop, then mount up and open your quest log.
Check your quest log for all the dailies you picked up. You should have at minimum 10 "Completed" dailies from IOQD, and your Daily count should already be at minimum 2/25, from the two you completed in Hellfire Peninsula. If this is accurate or correct for your case, continue to Blade's Edge Mountains.
Part 4 - Mid-Outland Dailies
Zone into Blade's Edge Mountains, and fly your way to the Bash'Ir Landing to start working on quest #4 "Maintaining the Sunwell Portal". The item you need to first collect is a "Bash'ir Phasing Device", which drops from any of the four ethereal mobs there: Bash'ir Raider, Bash'ir Arcanist, Bash'ir Spell-Thief, & Unbound Ethereal. Once collected, use the item to phase yourself into a state where you no longer see the ethereal mobs but you see Phase Worms and lootable objectives that are "Smugged Mana Cell". You need to collect 10 mana cells to complete the quest, and if you go out of range of the area or from the host that activated the Bash'ir Phasing Device, you lose the buff that phases you and you will return to normal, visible to the Ethereals.
Finish collecting the 10 mana cells, and start flying to Ogri'La. Keep in mind do not fly too high or a dragon may spit a fireball at you, definitely causing damage to you plus a small chance to knock you off your mount to your death. Arrive at the Ogri'La area and pick up two quests:
22 - Bomb Them Again! (11g 99s + 15 Apexis Shard)
23 - Fires Over Skettis (11g 99s)
24 - Escape from Skettis (9g 10s)
Head on over your respective rival faction town (Aldor / Scryer), and pick up the quest "The Deadliest Trap Ever Laid":25 - The Deadliest Trap Ever Laid (18g 28s)
- a - Aldor - Commander Arcus, Altar of Sha'Tar
b - Scryer - Commander Hobb, Sanctum of the Stars
Although this is shown as a group daily that recommends atleast three players to complete, I have been able to successfully solo it every time. Classes like hunters and mages can Feign Death or cast Invisibility to get out of combat, but as for other classes they have the option to run out of range until players are minus combat, and not causing the NPCs to despawn on your screen (despawning on your screen usually will lead it to a failed quest). Getting out of combat allows the player to regenerate and continue the carnage. The quest is basically a gauntlet where it is non-stop wave after wave of enemies. If the Commander of either side dies, the quest and event must be completed again. The dragonmaw NPCs that attack do cast normal ranged attacks, and a non-trackable Aimed Shot. When I state non-trackable, I explain that you can not interrupt it and it does not show up on a cast bar.
Completing quest #25 "The Deadliest Trap Ever Laid", fly toward the northern half of the Black Temple in search to kill Shadowmoon Slayers, Shadowmoon Darkweavers, & Shadowmoon Chosen. You need to collect five Ata'mal Armaments, to convert into cleansed armaments back at the IOQD. Avoid the elites that patrol around the hill and temple. When you collect five Ata'mal Armaments, mount and fly toward the Netherwing Ledge, and turn in quest #25 "The Deadliest Trap Ever Laid".
Hearth / Port / Fly to Shattrath City, and turn in quest #1, #2, and #4. If you were a character that has a gathering profession, you should have quest #3 completed by now, if not save it. Take the portal to IOQD and turn in every daily remaining that you can there. After you turn in all of those dailies, you can use the Teleport Scroll you receive from "Know Your Ley Lines", so you end up back in Shattrath City.
Part 6 - Overview
Assuming you are doing the same exact quests I am doing, the following was completed:
COMPELTED DAILIES:
- 1. - The Multiphase Survey
2. - Sunfury Attack Plans
3. - Gaining the Advantage
4. - Maintaining the Sunwell Portal
5. - Further Conversions
6. - The Sanctum Wards
7. - The Battle Must Go On
8. - The Air Strikes Must Continue
9. - Know Your Ley Lines
10. - Keeping the Enemy at Bay
11. - Crush the Dawnblade
12. - Don't Stop Now....
13. - Ata'mal Armaments
14. - Rediscovering Your Roots
15. - Open for Business
16. - Disrupt the Greengill Coast
17 - Old Man Barlo Fishing Daily
18 - Spirits of Auchindoun
19 - Blood for Blood
20 - Blast the Gateway
21 - Wrangle More Aether Rays!
22 - Bomb Them Again!
23 - Fires Over Skettis
24 - Escape from Skettis
25 - The Deadliest Trap Ever Laid
1 - Cooking Daily
2 - PvP Daily
3 - Heroic Dungeon Daily
4 - Normal Dungeon Daily
5 - Banish More Demons
6 - The Relic's Emanation
7 - The Booterang: A Cure for The Common Worthless Peon
8 - Disrupting the Twilight Portal
9 - A Slow Death
10 - Picking up the Pieces...
11 - The Not-so-Friendly Skies
12 - Dragons are the Least of Our Problems
13 - Netherwing Gathering DailyFor the Alternative Dailies incase a player may want to substitute one of the core 25 dailies out: The cooking, PvP, Heroic, Normal dailies are open for all players. Banish More Demons, and The Relic's Emanation are available for players that has completed the Ogri'La quest chain, and alternative quests #8-#13 are all Netherwing dailies, which are only available if you have done the "attunement" for Netherwing and having the epic flying mount skill.If you followed the 25-dailies I have explained, assuming my calculator is correct and that my + button did not mess up at all, just from the gold that you get for handing in the quest, you made 275 gold, 44 silver. The 275 gold total is not including the fishing daily's bag gold, and also not including silver and copper drops from the mobs and no items being vendored. Following the 25-dailies, the player gets 4 Shattered Sun Supplies, which has a guaranteed green and a small chance at one Badge of Justice. The fishing bag reward has a chance on limited pets, fishing rod enchant, or a head piece to conjure a lure. Having vendor trashing everything that you got it could perhaps push it to 300 gold, then include the amount to repair your gear that you used.I have been using this 25-daily method since they increased the amount of dailys to 25 and the amount of time it takes to finish all 25 (with no alt-tab distractions, PvP, or sidetracking) has averaged me to complete between 1 hour 30 minutes to 2 hours. Some days are really lucky, some days are very unlucky, some days I get ganked or someone tag-stealing mobs. So hopefully this kinda helps players that may want to get dailies done quicker and in a more organized way. This has been built around solo-questing, so I hope you enjoyed this small "guide" I put together to complete 25 dailies. The way this has been set up is not limited it to a mage only, as any class can do the exact same, or even be done in a group. If you have any corrections, ideas, suggestions, etc. that may help this guide for the community, feel free to post in the thread or toss me a in-game mail on Smolderthorn! I will try to update it frequently to be very accurate!


































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